Difference for arch/ogl/ogl.c from version 1.10 to 1.11


version 1.10 version 1.11
Line 364
 
Line 364
  glMatrixMode(GL_PROJECTION);   glMatrixMode(GL_PROJECTION);
  glLoadIdentity();//clear matrix   glLoadIdentity();//clear matrix
  //gluPerspective(90.0,(GLfloat)(grd_curscreen->sc_w*3)/(GLfloat)(grd_curscreen->sc_h*4),1.0,1000000.0);   //gluPerspective(90.0,(GLfloat)(grd_curscreen->sc_w*3)/(GLfloat)(grd_curscreen->sc_h*4),1.0,1000000.0);
  gluPerspective(90.0,(GLfloat)(grd_curscreen->sc_w*3)/(GLfloat)(grd_curscreen->sc_h*4),0.01,1000000.0);   //gluPerspective(90.0,(GLfloat)(grd_curscreen->sc_w*3)/(GLfloat)(grd_curscreen->sc_h*4),0.01,1000000.0);
    gluPerspective(90.0,1.0,0.01,1000000.0);
  //gluPerspective(90.0,(GLfloat)(Canvas_width*3)/(GLfloat)(Canvas_height*4),0.01,1000000.0);   //gluPerspective(90.0,(GLfloat)(Canvas_width*3)/(GLfloat)(Canvas_height*4),0.01,1000000.0);
 // gluPerspective(75.0,(GLfloat)Canvas_width/(GLfloat)Canvas_height,1.0,1000000.0);  // gluPerspective(75.0,(GLfloat)Canvas_width/(GLfloat)Canvas_height,1.0,1000000.0);
  glMatrixMode(GL_MODELVIEW);   glMatrixMode(GL_MODELVIEW);

Legend:
line(s) removed in v.1.10 
line(s) changed
 line(s) added in v.1.11