version 1.3 | | version 1.4 |
---|
| | |
#include "u_dpmi.h" | | #include "u_dpmi.h" |
#include "vesa.h" | | #include "vesa.h" |
#include "modex.h" | | #include "modex.h" |
| | #include "error.h" |
| | |
#include "gamefont.h" | | #include "gamefont.h" |
| | |
| | |
w = gr_modex_setmode( 2 ); | | w = gr_modex_setmode( 2 ); |
else if (mode==SM(320,400)) | | else if (mode==SM(320,400)) |
w = gr_modex_setmode( 6 ); | | w = gr_modex_setmode( 6 ); |
| | else |
| | Error("unhandled vid mode\n"); |
//gr_enable_default_palette_loading(); | | //gr_enable_default_palette_loading(); |
h = w & 0xffff; w = w >> 16; r = w / 4;t = BM_MODEX; data = 0; | | h = w & 0xffff; w = w >> 16; r = w / 4;t = BM_MODEX; data = 0; |
break; | | break; |
| | |
switch(mode) | | switch(mode) |
{ | | { |
case SM(320,100)://19: | | case SM(320,100)://19: |
case SM(320,200): | | |
case SM(320,200): | | case SM(320,200): |
case SM(320,240): | | case SM(320,240): |
case SM(360,200): | | case SM(360,200): |