version 1.1 | | version 1.2 |
---|
| | |
* Drawing routines | | * Drawing routines |
* | | * |
* $Log$ | | * $Log$ |
* Revision 1.1 1999/06/14 21:57:44 donut | | * Revision 1.2 1999/09/21 04:05:54 donut |
* Initial revision | | * mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt) |
| | * |
| | * Revision 1.1.1.1 1999/06/14 21:57:44 donut |
| | * Import of d1x 1.37 source. |
* | | * |
* Revision 1.5 1995/10/11 00:27:17 allender | | * Revision 1.5 1995/10/11 00:27:17 allender |
* remove free_num_point settings to 0 | | * remove free_num_point settings to 0 |
| | |
return ret; | | return ret; |
} | | } |
| | |
#ifndef D1XD3D | | #if (!(defined(D1XD3D) || defined(OGL))) |
//draw a flat-shaded face. | | //draw a flat-shaded face. |
//returns 1 if off screen, 0 if drew | | //returns 1 if off screen, 0 if drew |
bool g3_draw_poly(int nv,g3s_point **pointlist) | | bool g3_draw_poly(int nv,g3s_point **pointlist) |