| version 1.1 | | version 1.2 |
|---|
| | |
| * Drawing routines | | * Drawing routines |
| * | | * |
| * $Log$ | | * $Log$ |
| * Revision 1.1 1999/06/14 21:57:44 donut | | * Revision 1.2 1999/09/21 04:05:54 donut |
| * Initial revision | | * mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt) |
| | | * |
| | | * Revision 1.1.1.1 1999/06/14 21:57:44 donut |
| | | * Import of d1x 1.37 source. |
| * | | * |
| * Revision 1.5 1995/10/11 00:27:17 allender | | * Revision 1.5 1995/10/11 00:27:17 allender |
| * remove free_num_point settings to 0 | | * remove free_num_point settings to 0 |
| | |
| return ret; | | return ret; |
| } | | } |
| | | |
| #ifndef D1XD3D | | #if (!(defined(D1XD3D) || defined(OGL))) |
| //draw a flat-shaded face. | | //draw a flat-shaded face. |
| //returns 1 if off screen, 0 if drew | | //returns 1 if off screen, 0 if drew |
| bool g3_draw_poly(int nv,g3s_point **pointlist) | | bool g3_draw_poly(int nv,g3s_point **pointlist) |