Difference for 2d/rect.c from version 1.2 to 1.3


version 1.2 version 1.3
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  * Graphical routines for drawing rectangles.   * Graphical routines for drawing rectangles.
  *   *
  * $Log$   * $Log$
    * Revision 1.3  1999/09/30 23:02:27  donut
    * opengl direct support for ingame and normal menus, fonts as textures, and automap support
    *
  * Revision 1.2  1999/08/05 22:53:40  sekmu   * Revision 1.2  1999/08/05 22:53:40  sekmu
  *   *
  * D3D patch(es) from ADB   * D3D patch(es) from ADB
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 {  {
  int i;   int i;
   
   #ifdef OGL
    if (TYPE == BM_OGL) {
    ogl_urect(left,top,right,bot);
    return;
    }
   #endif
 #ifdef D1XD3D  #ifdef D1XD3D
  if (TYPE == BM_DIRECTX) {   if (TYPE == BM_DIRECTX) {
  if (left <= right && top <= bot)   if (left <= right && top <= bot)
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 {  {
  int i;   int i;
   
   #ifdef OGL
    if (TYPE == BM_OGL) {
    ogl_urect(left,top,right,bot);
    return;
    }
   #endif
 #ifdef D1XD3D  #ifdef D1XD3D
  if (TYPE == BM_DIRECTX) {   if (TYPE == BM_DIRECTX) {
  if (left <= right && top <= bot)   if (left <= right && top <= bot)
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  for ( i=top; i<=bot; i++ )   for ( i=top; i<=bot; i++ )
  gr_scanline( left, right, i );   gr_scanline( left, right, i );
 }  }
   

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line(s) removed in v.1.2 
line(s) changed
 line(s) added in v.1.3