us.asciiroth.client.terrain
Class Switch

java.lang.Object
  extended by us.asciiroth.client.core.AbstractPiece
      extended by us.asciiroth.client.terrain.AbstractTerrain
          extended by us.asciiroth.client.terrain.Switch
All Implemented Interfaces:
Piece, Terrain

public class Switch
extends AbstractTerrain

A switch. If the player "touches" it, it will fire a color event on the board, matching the switch's color.


Field Summary
static Serializer<Switch> SERIALIZER
          Type serializer.
 
Method Summary
 State getState()
          Get the state of this switch.
 void onEnter(Event event, Player player, Cell cell, Direction dir)
          Agent attempting to leave the from cell, heading toward the to cell.
 void onFlyOver(Event event, Cell cell, InFlightItem flier)
          You can throw things at switches and trigger them, but you can't shoot at them.
 
Methods inherited from class us.asciiroth.client.terrain.AbstractTerrain
canEnter, canExit, onAdjacentTo, onAgentEnter, onAgentExit, onDrop, onExit, onNotAdjacentTo, onPickup
 
Methods inherited from class us.asciiroth.client.core.AbstractPiece
getColor, getName, getSymbol, is, not
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface us.asciiroth.client.core.Piece
getColor, getName, getSymbol, is, not
 

Field Detail

SERIALIZER

public static final Serializer<Switch> SERIALIZER
Type serializer.

Method Detail

getState

public State getState()
Get the state of this switch. On/off doesn't really matter so much here as that every activation of the switch causes it to change appearance and fire a color event.

Returns:
the trigger state (on or off)

onEnter

public void onEnter(Event event,
                    Player player,
                    Cell cell,
                    Direction dir)
Description copied from interface: Terrain
Agent attempting to leave the from cell, heading toward the to cell. The terrain being used is the terrain of the to cell. The agent is still in the from
Specified by:
onEnter in interface Terrain
Overrides:
onEnter in class AbstractTerrain

onFlyOver

public void onFlyOver(Event event,
                      Cell cell,
                      InFlightItem flier)
You can throw things at switches and trigger them, but you can't shoot at them.

Specified by:
onFlyOver in interface Terrain
Overrides:
onFlyOver in class AbstractTerrain
Parameters:
event -
cell -
flier -

0.7

© 2009 Alx Dark