us.asciiroth.client.core
Class ModifiableSymbol

java.lang.Object
  extended by us.asciiroth.client.core.ModifiableSymbol

public class ModifiableSymbol
extends java.lang.Object

Immutability has been a big success in this game, in terms of keeping the bugs due to behavior under control. But when it comes time to render and you have to combine these symbols in to one, we need an object to keep track of the union of the parts. This is it. Pieces should not use this.


Constructor Summary
ModifiableSymbol()
           
 
Method Summary
 void addPiece(Piece piece, boolean outside)
          Overwrite any of the components of the symbol so far with any that are defined for the supplied symbol.
 void addSymbol(Symbol sym, boolean outside)
          Overwrite any of the components of the symbol so far with any that are defined for the supplied symbol.
 java.lang.String getBackground()
           
 java.lang.String getColor()
           
 java.lang.String getEntity()
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ModifiableSymbol

public ModifiableSymbol()
Method Detail

addPiece

public void addPiece(Piece piece,
                     boolean outside)
Overwrite any of the components of the symbol so far with any that are defined for the supplied symbol.

Parameters:
piece -
outside -

addSymbol

public void addSymbol(Symbol sym,
                      boolean outside)
Overwrite any of the components of the symbol so far with any that are defined for the supplied symbol.

Parameters:
sym -
outside -

getBackground

public java.lang.String getBackground()

getColor

public java.lang.String getColor()

getEntity

public java.lang.String getEntity()

0.7

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